Case study

Case study

Case study

Case study

2024

2024

2024

2024

Graduation project

Graduation project

Graduation project

Graduation project

Service · Space · Brand · App

Service · Space · Brand · App

Service · Space · Brand · App

Service · Space · Brand · App

Turn reading back

into an adventure.

Turn reading back

into an adventure.

Turn reading back

into an adventure.

Turn reading back

into an adventure.

Kibixy is an interactive children’s library - a playful space, a character-led brand and a companion app that bring kids back to physical books.

Kibixy is an interactive children’s library - a playful space, a character-led brand and a companion app that bring kids back to physical books.

Kibixy is an interactive children’s library - a playful space, a character-led brand and a companion app that bring kids back to physical books.

Kibixy is an interactive children’s library - a playful space, a character-led brand and a companion app that bring kids back to physical books.

ROLE

ROLE

ROLE

ROLE

Solo · graduation project

Solo · graduation project

Solo · graduation project

Solo · graduation project

TIMELINE

TIMELINE

TIMELINE

TIMELINE

4 weeks · 2024

4 weeks · 2024

4 weeks · 2024

4 weeks · 2024

TYPE

TYPE

TYPE

TYPE

Service · Space · Brand · App (UI/UX)

Service · Space · Brand · App (UI/UX)

Service · Space · Brand · App (UI/UX)

Service · Space · Brand · App (UI/UX)

I DID

I DID

I DID

I DID

Research · Service design · Space · Branding · UI/UX

Research · Service design · Space · Branding · UI/UX

Research · Service design · Space · Branding · UI/UX

Research · Service design · Space · Branding · UI/UX

IN 30 SECONDS

IN 30 SECONDS

IN 30 SECONDS

IN 30 SECONDS

The short version

The short version

The short version

The short version

Skip to the app ↓

Skip to the app ↓

Skip to the app ↓

Skip to the app ↓

01 · PROBLEM

01 · PROBLEM

01 · PROBLEM

01 · PROBLEM

45% of the kids we surveyed read for fun only rarely. Libraries feel passive next to screens.

45% of the kids we surveyed read for fun only rarely. Libraries feel passive next to screens.

45% of the kids we surveyed read for fun only rarely. Libraries feel passive next to screens.

45% of the kids we surveyed read for fun only rarely. Libraries feel passive next to screens.

02 · INSIGHT

02 · INSIGHT

02 · INSIGHT

02 · INSIGHT

Kids already read on screens; parents still want books. 80% would read more with interactive features.

Kids already read on screens; parents still want books. 80% would read more with interactive features.

Kids already read on screens; parents still want books. 80% would read more with interactive features.

Kids already read on screens; parents still want books. 80% would read more with interactive features.

03 · SOLUTION

03 · SOLUTION

03 · SOLUTION

03 · SOLUTION

One experience in three layers: a playful space, a character-led brand and an app that leads back to the shelf.

One experience in three layers: a playful space, a character-led brand and an app that leads back to the shelf.

One experience in three layers: a playful space, a character-led brand and an app that leads back to the shelf.

One experience in three layers: a playful space, a character-led brand and an app that leads back to the shelf.

01 · WHY KIDS STOPPED READING

01 · WHY KIDS STOPPED READING

01 · WHY KIDS STOPPED READING

01 · WHY KIDS STOPPED READING

Kids still love stories. Libraries stopped competing.

Kids still love stories. Libraries stopped competing.

Kids still love stories. Libraries stopped competing.

Kids still love stories. Libraries stopped competing.

2012: 38% of kids read for fun every day.

2012: 38% of kids read for fun every day.

2012: 38% of kids read for fun every day.

2012: 38% of kids read for fun every day.

2021: just 25% - and 1 in 5 never do.

2021: just 25% - and 1 in 5 never do.

2021: just 25% - and 1 in 5 never do.

2021: just 25% - and 1 in 5 never do.

The library barely changed in between.

The library barely changed in between.

The library barely changed in between.

The library barely changed in between.

In our survey, 44.8% of children read for pleasure only rarely - and more of them read on devices (35%) than in a library (15%). Libraries still offer quiet rows of shelves.

In our survey, 44.8% of children read for pleasure only rarely - and more of them read on devices (35%) than in a library (15%). Libraries still offer quiet rows of shelves.

In our survey, 44.8% of children read for pleasure only rarely - and more of them read on devices (35%) than in a library (15%). Libraries still offer quiet rows of shelves.

In our survey, 44.8% of children read for pleasure only rarely - and more of them read on devices (35%) than in a library (15%). Libraries still offer quiet rows of shelves.

UK children aged 0-17 reading for pleasure “every day or nearly every day” vs “never”, 2012 vs 2021. Source: Farshore Consumer Insights research, reported by ReadingZone (30 March 2022).

UK children aged 0-17 reading for pleasure “every day or nearly every day” vs “never”, 2012 vs 2021. Source: Farshore Consumer Insights research, reported by ReadingZone (30 March 2022).

UK children aged 0-17 reading for pleasure “every day or nearly every day” vs “never”, 2012 vs 2021. Source: Farshore Consumer Insights research, reported by ReadingZone (30 March 2022).

UK children aged 0-17 reading for pleasure “every day or nearly every day” vs “never”, 2012 vs 2021. Source: Farshore Consumer Insights research, reported by ReadingZone (30 March 2022).

Problem statement

Problem statement

Problem statement

Problem statement

Children are drifting from physical books because digital entertainment is simply more engaging - and traditional libraries offer few hands-on, playful reasons to visit.

Children are drifting from physical books because digital entertainment is simply more engaging - and traditional libraries offer few hands-on, playful reasons to visit.

Children are drifting from physical books because digital entertainment is simply more engaging - and traditional libraries offer few hands-on, playful reasons to visit.

Children are drifting from physical books because digital entertainment is simply more engaging - and traditional libraries offer few hands-on, playful reasons to visit.

The opportunity: if kids already live on screens, use them as the doorway - and make the library the place they want to end up.

The opportunity: if kids already live on screens, use them as the doorway - and make the library the place they want to end up.

The opportunity: if kids already live on screens, use them as the doorway - and make the library the place they want to end up.

The opportunity: if kids already live on screens, use them as the doorway - and make the library the place they want to end up.

02 · WHAT WE HEARD

02 · WHAT WE HEARD

02 · WHAT WE HEARD

02 · WHAT WE HEARD

Kids aren’t bored of stories. They’re bored of sitting still.

Kids aren’t bored of stories. They’re bored of sitting still.

Kids aren’t bored of stories. They’re bored of sitting still.

Kids aren’t bored of stories. They’re bored of sitting still.

The tension that shaped everything: kids live on screens, parents want books. Kibixy had to use the first to get to the second.

The tension that shaped everything: kids live on screens, parents want books. Kibixy had to use the first to get to the second.

The tension that shaped everything: kids live on screens, parents want books. Kibixy had to use the first to get to the second.

The tension that shaped everything: kids live on screens, parents want books. Kibixy had to use the first to get to the second.

03 · WHO IT’S FOR

03 · WHO IT’S FOR

03 · WHO IT’S FOR

03 · WHO IT’S FOR

Designed for kids - and the grown-ups who bring them.

Designed for kids - and the grown-ups who bring them.

Designed for kids - and the grown-ups who bring them.

Designed for kids - and the grown-ups who bring them.

Design goal

Design goal

Design goal

Design goal

Create an interactive library that pairs traditional reading with modern technology - so every visit feels like play and builds a lifelong reading habit.

Create an interactive library that pairs traditional reading with modern technology - so every visit feels like play and builds a lifelong reading habit.

Create an interactive library that pairs traditional reading with modern technology - so every visit feels like play and builds a lifelong reading habit.

Create an interactive library that pairs traditional reading with modern technology - so every visit feels like play and builds a lifelong reading habit.

04 · THE IDEA

04 · THE IDEA

04 · THE IDEA

04 · THE IDEA

Not a library with an app. One experience, in three layers.

Not a library with an app. One experience, in three layers.

Not a library with an app. One experience, in three layers.

Not a library with an app. One experience, in three layers.

Each layer answers a different insight - and every one of them points kids back to a book.

Each layer answers a different insight - and every one of them points kids back to a book.

Each layer answers a different insight - and every one of them points kids back to a book.

Each layer answers a different insight - and every one of them points kids back to a book.

05 · LAYER 1 · THE SPACE

05 · LAYER 1 · THE SPACE

05 · LAYER 1 · THE SPACE

05 · LAYER 1 · THE SPACE

Design the visit first. Then the room.

Design the visit first. Then the room.

Design the visit first. Then the room.

Design the visit first. Then the room.

I blueprinted every step of a visit before drawing a single wall - so the space fixes the moments where families got lost.

I blueprinted every step of a visit before drawing a single wall - so the space fixes the moments where families got lost.

I blueprinted every step of a visit before drawing a single wall - so the space fixes the moments where families got lost.

I blueprinted every step of a visit before drawing a single wall - so the space fixes the moments where families got lost.

Mood board - children’s spaces that use colour, characters and cosy nooks to invite exploration.

Mood board - children’s spaces that use colour, characters and cosy nooks to invite exploration.

Mood board - children’s spaces that use colour, characters and cosy nooks to invite exploration.

Mood board - children’s spaces that use colour, characters and cosy nooks to invite exploration.

06 · LAYER 2 · THE BRAND

06 · LAYER 2 · THE BRAND

06 · LAYER 2 · THE BRAND

06 · LAYER 2 · THE BRAND

A star, a kid and the letter K. Then six friends.

A star, a kid and the letter K. Then six friends.

A star, a kid and the letter K. Then six friends.

A star, a kid and the letter K. Then six friends.

From a page of pencil marks to a logo a child could draw - and a cast of characters that carries Kibixy into the space, the app and home.

From a page of pencil marks to a logo a child could draw - and a cast of characters that carries Kibixy into the space, the app and home.

From a page of pencil marks to a logo a child could draw - and a cast of characters that carries Kibixy into the space, the app and home.

From a page of pencil marks to a logo a child could draw - and a cast of characters that carries Kibixy into the space, the app and home.

04 · Final: star + kid + K = the mark, built on a grid and tested on every brand colour.

04 · Final: star + kid + K = the mark, built on a grid and tested on every brand colour.

04 · Final: star + kid + K = the mark, built on a grid and tested on every brand colour.

04 · Final: star + kid + K = the mark, built on a grid and tested on every brand colour.

07 · LAYER 3 · THE APP

07 · LAYER 3 · THE APP

07 · LAYER 3 · THE APP

07 · LAYER 3 · THE APP

Kids already read on screens. The iPad app walks them back to the shelf.

Kids already read on screens. The iPad app walks them back to the shelf.

Kids already read on screens. The iPad app walks them back to the shelf.

Kids already read on screens. The iPad app walks them back to the shelf.

iPad first, for kids aged 6-10 - big enough for small hands, easy to share with a grown-up, and at home on the library kiosks. Desktop and mobile follow as ideas.

iPad first, for kids aged 6-10 - big enough for small hands, easy to share with a grown-up, and at home on the library kiosks. Desktop and mobile follow as ideas.

iPad first, for kids aged 6-10 - big enough for small hands, easy to share with a grown-up, and at home on the library kiosks. Desktop and mobile follow as ideas.

iPad first, for kids aged 6-10 - big enough for small hands, easy to share with a grown-up, and at home on the library kiosks. Desktop and mobile follow as ideas.

01

01

01

01

Home

Home

Home

Home

Ellie picks one story for today (Headspace-style), and a Duolingo-style reading path leads to the week’s sticker - one big button to start.

Ellie picks one story for today (Headspace-style), and a Duolingo-style reading path leads to the week’s sticker - one big button to start.

Ellie picks one story for today (Headspace-style), and a Duolingo-style reading path leads to the week’s sticker - one big button to start.

Ellie picks one story for today (Headspace-style), and a Duolingo-style reading path leads to the week’s sticker - one big button to start.

→

→

→

→

Today card + flat scene with Ellie

Today card + flat scene with Ellie

Today card + flat scene with Ellie

Today card + flat scene with Ellie

→

→

→

→

Reading path → this week’s Bear sticker

Reading path → this week’s Bear sticker

Reading path → this week’s Bear sticker

Reading path → this week’s Bear sticker

Entry point · sets the playful tone

Entry point · sets the playful tone

Entry point · sets the playful tone

Entry point · sets the playful tone

02

02

02

02

Discover

Discover

Discover

Discover

Kids pick a feeling - each one is a library zone with its own colour, icon and name - and get real stories that are on the shelf right now.

Kids pick a feeling - each one is a library zone with its own colour, icon and name - and get real stories that are on the shelf right now.

Kids pick a feeling - each one is a library zone with its own colour, icon and name - and get real stories that are on the shelf right now.

Kids pick a feeling - each one is a library zone with its own colour, icon and name - and get real stories that are on the shelf right now.

→

→

→

→

Six feelings = six zones (colour + icon + name)

Six feelings = six zones (colour + icon + name)

Six feelings = six zones (colour + icon + name)

Six feelings = six zones (colour + icon + name)

→

→

→

→

Kibixy Classics: real public-domain stories

Kibixy Classics: real public-domain stories

Kibixy Classics: real public-domain stories

Kibixy Classics: real public-domain stories

Answers Insight 02 · screens as the doorway

Answers Insight 02 · screens as the doorway

Answers Insight 02 · screens as the doorway

Answers Insight 02 · screens as the doorway

03

03

03

03

Book detail + map

Book detail + map

Book detail + map

Book detail + map

A split view made for iPad: the book on the left, the library map on the right - with the shelf highlighted.

A split view made for iPad: the book on the left, the library map on the right - with the shelf highlighted.

A split view made for iPad: the book on the left, the library map on the right - with the shelf highlighted.

A split view made for iPad: the book on the left, the library map on the right - with the shelf highlighted.

→

→

→

→

Live availability; “Reserve” turns into a toast, not a new screen

Live availability; “Reserve” turns into a toast, not a new screen

Live availability; “Reserve” turns into a toast, not a new screen

Live availability; “Reserve” turns into a toast, not a new screen

→

→

→

→

Zones shown by colour + icon + name, matching the signage

Zones shown by colour + icon + name, matching the signage

Zones shown by colour + icon + name, matching the signage

Zones shown by colour + icon + name, matching the signage

Answers Insight 03 · the signage pain point

Answers Insight 03 · the signage pain point

Answers Insight 03 · the signage pain point

Answers Insight 03 · the signage pain point

04

04

04

04

Rewards

Rewards

Rewards

Rewards

Challenges and a sticker book turn reading into progress kids can see - and collect for real at check-out.

Challenges and a sticker book turn reading into progress kids can see - and collect for real at check-out.

Challenges and a sticker book turn reading into progress kids can see - and collect for real at check-out.

Challenges and a sticker book turn reading into progress kids can see - and collect for real at check-out.

→

→

→

→

Badges unlock for books borrowed, never for time in-app

Badges unlock for books borrowed, never for time in-app

Badges unlock for books borrowed, never for time in-app

Badges unlock for books borrowed, never for time in-app

→

→

→

→

Matching physical stickers at the desk close the loop

Matching physical stickers at the desk close the loop

Matching physical stickers at the desk close the loop

Matching physical stickers at the desk close the loop

Answers Insight 01 · play is the hook

Answers Insight 01 · play is the hook

Answers Insight 01 · play is the hook

Answers Insight 01 · play is the hook

05

05

05

05

Ask Ellie

Ask Ellie

Ask Ellie

Ask Ellie

A kid-safe AI buddy: it suggests real books that are on the shelf, explains tricky words simply and reads them aloud.

A kid-safe AI buddy: it suggests real books that are on the shelf, explains tricky words simply and reads them aloud.

A kid-safe AI buddy: it suggests real books that are on the shelf, explains tricky words simply and reads them aloud.

A kid-safe AI buddy: it suggests real books that are on the shelf, explains tricky words simply and reads them aloud.

→

→

→

→

Voice first - big mic + tap-to-ask chips

Voice first - big mic + tap-to-ask chips

Voice first - big mic + tap-to-ask chips

Voice first - big mic + tap-to-ask chips

→

→

→

→

Only books, words and the library; grown-ups see every chat

Only books, words and the library; grown-ups see every chat

Only books, words and the library; grown-ups see every chat

Only books, words and the library; grown-ups see every chat

New · AI that leads back to real books

New · AI that leads back to real books

New · AI that leads back to real books

New · AI that leads back to real books

ALSO IN THE APP · SHOWN AS MOCKUPS, NOT DESIGNED IN FULL

ALSO IN THE APP · SHOWN AS MOCKUPS, NOT DESIGNED IN FULL

ALSO IN THE APP · SHOWN AS MOCKUPS, NOT DESIGNED IN FULL

ALSO IN THE APP · SHOWN AS MOCKUPS, NOT DESIGNED IN FULL

BEYOND IPAD · IDEAS FOR LATER

BEYOND IPAD · IDEAS FOR LATER

BEYOND IPAD · IDEAS FOR LATER

BEYOND IPAD · IDEAS FOR LATER

The same system, stretched to two more contexts

The same system, stretched to two more contexts

The same system, stretched to two more contexts

The same system, stretched to two more contexts

08 · OUTCOME & REFLECTION

08 · OUTCOME & REFLECTION

08 · OUTCOME & REFLECTION

08 · OUTCOME & REFLECTION

Designing for kids is designing for the grown-ups too.

Designing for kids is designing for the grown-ups too.

Designing for kids is designing for the grown-ups too.

Designing for kids is designing for the grown-ups too.

WHAT I LEARNED

WHAT I LEARNED

WHAT I LEARNED

WHAT I LEARNED

01

01

01

01

Service before screens

Service before screens

Service before screens

Service before screens

Blueprinting the visit showed the real pain (signage) - and the app’s best job: getting kids to the right shelf.

Blueprinting the visit showed the real pain (signage) - and the app’s best job: getting kids to the right shelf.

Blueprinting the visit showed the real pain (signage) - and the app’s best job: getting kids to the right shelf.

Blueprinting the visit showed the real pain (signage) - and the app’s best job: getting kids to the right shelf.

02

02

02

02

Two users, one product

Two users, one product

Two users, one product

Two users, one product

Kids need delight; parents need trust. The app splits into a kid space and a parent space for that reason.

Kids need delight; parents need trust. The app splits into a kid space and a parent space for that reason.

Kids need delight; parents need trust. The app splits into a kid space and a parent space for that reason.

Kids need delight; parents need trust. The app splits into a kid space and a parent space for that reason.

03

03

03

03

Tech should point to books

Tech should point to books

Tech should point to books

Tech should point to books

Every digital touchpoint earns its place only if it ends at a shelf.

Every digital touchpoint earns its place only if it ends at a shelf.

Every digital touchpoint earns its place only if it ends at a shelf.

Every digital touchpoint earns its place only if it ends at a shelf.

“Kids don’t need to be told to read - they need a place that makes them want to.”

“Kids don’t need to be told to read - they need a place that makes them want to.”

“Kids don’t need to be told to read - they need a place that makes them want to.”

“Kids don’t need to be told to read - they need a place that makes them want to.”

Mehnaz Basheer

Mehnaz Basheer

Mehnaz Basheer

Mehnaz Basheer