
Digital sketches
Digital sketches
Digital sketches

Logo Design
Logo Design
Logo Design
Logo Mark Sketch
Logo Mark Sketch
Logo Mark Sketch



Explorations
Explorations
Explorations

Character Design for Kibixy. These characters can be used for marketing, merchandises, UI/UX and other purposes of the brand
Character Design for Kibixy. These characters can be used for marketing, merchandises, UI/UX and other purposes of the brand
Character Design for Kibixy. These characters can be used for marketing, merchandises, UI/UX and other purposes of the brand
Character Design
Character Design
Character Design
Character Design














" Outdated resources and lack of interactive materials which impacts the effectiveness of their teaching methods and the engagement levels of students in the classroom. "
" Outdated resources and lack of interactive materials which impacts the effectiveness of their teaching methods and the engagement levels of students in the classroom. "
" Outdated resources and lack of interactive materials which impacts the effectiveness of their teaching methods and the engagement levels of students in the classroom. "
Teacher
Teacher
Teacher
" Difficulty in engaging children in educational activities outside of school. Which contributes to a lack of enthusiasm for learning among children. "
" Difficulty in engaging children in educational activities outside of school. Which contributes to a lack of enthusiasm for learning among children. "
" Difficulty in engaging children in educational activities outside of school. Which contributes to a lack of enthusiasm for learning among children. "
Parent
Parent
Parent
" Feeling uninspired by traditional learning methods and need for more interactive and creative approaches to education. "
" Feeling uninspired by traditional learning methods and need for more interactive and creative approaches to education. "
" Feeling uninspired by traditional learning methods and need for more interactive and creative approaches to education. "
Children
Children
Children


Challenges Identified:
Declining interest in physical books due to digital entertainment.
Lack of engaging, hands-on experiences in traditional libraries.
Difficulty for parents in finding family-friendly educational spaces.
Challenges Identified:
Declining interest in physical books due to digital entertainment.
Lack of engaging, hands-on experiences in traditional libraries.
Difficulty for parents in finding family-friendly educational spaces.
Challenges Identified:
Declining interest in physical books due to digital entertainment.
Lack of engaging, hands-on experiences in traditional libraries.
Difficulty for parents in finding family-friendly educational spaces.
Declining interest in physical books due to digital entertainment
Declining interest in physical books due to digital entertainment
Declining interest in physical books due to digital entertainment
Problem Statement
Problem Statement
Problem Statement
To create an interactive library environment that combines traditional reading with modern technology, encouraging lifelong learning and exploration.
To create an interactive library environment that combines traditional reading with modern technology, encouraging lifelong learning and exploration.
To create an interactive library environment that combines traditional reading with modern technology, encouraging lifelong learning and exploration.
Integrating Tradition and Technology for Lifelong Learning
Integrating Tradition and Technology for Lifelong Learning
Integrating Tradition and Technology for Lifelong Learning
Design Goal
Design Goal
Design Goal
How Can We Rekindle Children's Passion for Reading?
How Can We Rekindle Children's Passion for Reading?
How Can We Rekindle Children's Passion for Reading?
Problems identified
Problems identified
Problems identified

Caregivers
Caregivers
Caregivers
Children
Children
Children
Children of various age groups, including preschoolers, early elementary school students, and upper elementary.
Children of various age groups, including preschoolers, early elementary school students, and upper elementary.
Children of various age groups, including preschoolers, early elementary school students, and upper elementary.
Secondary target audience
Secondary target audience
Secondary target audience
Parents, guardians, grandparents, and other caregivers who accompany children to the library.
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Parents, guardians, grandparents, and other caregivers who accompany children to the library.
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Parents, guardians, grandparents, and other caregivers who accompany children to the library.
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Target audience
Target audience
Target audience
Rise of technology to a decline in reading
Children preferring digital entertainment
Rise of technology to a decline in reading
Children preferring digital entertainment
Rise of technology to a decline in reading
Children preferring digital entertainment
Traditional libraries struggle to engage and captivate the interest of modern children.
Rise in digital media and E-books
Traditional libraries struggle to engage and captivate the interest of modern children.
Rise in digital media and E-books
Traditional libraries struggle to engage and captivate the interest of modern children.
Rise in digital media and E-books
More engagement with digital content rather than traditional books.
Children's preferring digital format over print materials
More engagement with digital content rather than traditional books.
Children's preferring digital format over print materials
More engagement with digital content rather than traditional books.
Children's preferring digital format over print materials
Objective
Objective
Objective
Intent
Intent
Intent
Impact
Impact
Impact
The objective of the project is to create an engaging environment that promotes a love for reading among children.
The objective of the project is to create an engaging environment that promotes a love for reading among children.
The objective of the project is to create an engaging environment that promotes a love for reading among children.
Through interactive features and immersive experiences, the project intends to ignite curiosity, nurture creativity, and foster a genuine passion for books among young readers.
Through interactive features and immersive experiences, the project intends to ignite curiosity, nurture creativity, and foster a genuine passion for books among young readers.
Through interactive features and immersive experiences, the project intends to ignite curiosity, nurture creativity, and foster a genuine passion for books among young readers.
The project aims to significantly increase literacy rates, inspire lifelong readers, promote creativity, strengthen community bonds, and enhance cognitive development in children.
The project aims to significantly increase literacy rates, inspire lifelong readers, promote creativity, strengthen community bonds, and enhance cognitive development in children.
The project aims to significantly increase literacy rates, inspire lifelong readers, promote creativity, strengthen community bonds, and enhance cognitive development in children.
Authors and illustrators
Authors and illustrators
Authors and illustrators
Community members
Community members
Community members
Book collectors and enthusiasts
Book collectors and enthusiasts
Book collectors and enthusiasts
Teachers
Teachers
Teachers
Educational Organisation
Educational Organisation
Educational Organisation
Librarians and Staff
Librarians and Staff
Librarians and Staff
Interview Insights
Interview Insights
Interview Insights
Moodboard
Moodboard
Moodboard







Features of the Library
Features of the Library
Features of the Library
Features of the Library
Hands-On Activities and Workshops
Hands-On Activities and Workshops
Hands-On Activities and Workshops
Interactive Storytelling Sessions
Interactive Storytelling Sessions
Interactive Storytelling Sessions
Online Platforms
Online Platforms
Online Platforms
Wide Collection
Wide Collection
Wide Collection
Interactive Displays
Interactive Displays
Interactive Displays
Digital Storytelling
Digital Storytelling
Digital Storytelling
Interactive Zones
Interactive Zones
Interactive Zones
Augmented Reality
Augmented Reality
Augmented Reality
Engaging and fun games designed for learning and skill development.
Engaging and fun games designed for learning and skill development.
Engaging and fun games designed for learning and skill development.
Engaging and fun games designed for learning and skill development.
Engaging and fun games designed for learning and skill development.
Engaging and fun games designed for learning and skill development.
Access to interactive and educational online platforms.
Access to interactive and educational online platforms.
Access to interactive and educational online platforms.
Diverse range for different age groups and reading levels.
Diverse range for different age groups and reading levels.
Diverse range for different age groups and reading levels.
Engage children with interactive screens for story-telling and educational games.
Engage children with interactive screens for story-telling and educational games.
Engage children with interactive screens for story-telling and educational games.
Interactive e-books and multimedia storytelling experiences.
Interactive e-books and multimedia storytelling experiences.
Interactive e-books and multimedia storytelling experiences.
Engaging areas for hands-on exploration and learning.
Engaging areas for hands-on exploration and learning.
Engaging areas for hands-on exploration and learning.
Immerse kids in virtual worlds, bringing stories and learning to life.
Immerse kids in virtual worlds, bringing stories and learning to life.
Immerse kids in virtual worlds, bringing stories and learning to life.
Key Design Considerations
Key Design Considerations
Key Design Considerations
Layout
Layout
Layout
Open and Inviting Layout, Clearly Defined Areas for Different Activities,
Easy Navigation and Visibility of Resources
Open and Inviting Layout, Clearly Defined Areas for Different Activities,
Easy Navigation and Visibility of Resources
Open and Inviting Layout, Clearly Defined Areas for Different Activities,
Easy Navigation and Visibility of Resources
Open and Inviting Layout, Clearly Defined Areas for Different Activities,
Easy Navigation and Visibility of Resources
Safety & Hygiene
Safety & Hygiene
Safety & Hygiene
Hand sanitizing stations. restrooms with child-friendly facilities. Safety Measures for Interactive Exhibits
Hand sanitizing stations. restrooms with child-friendly facilities. Safety Measures for Interactive Exhibits
Hand sanitizing stations. restrooms with child-friendly facilities. Safety Measures for Interactive Exhibits


Accessibility
Accessibility
Accessibility
Wheelchair Accessibility, Low Shelves for Young Children, Multisensory Experiences for Children with Different Needs
Wheelchair Accessibility, Low Shelves for Young Children, Multisensory Experiences for Children with Different Needs
Wheelchair Accessibility, Low Shelves for Young Children, Multisensory Experiences for Children with Different Needs
Wheelchair Accessibility, Low Shelves for Young Children, Multisensory Experiences for Children with Different Needs
Flexibility
Flexibility
Flexibility
Spaces That Can Adapt to Different Activities and Programs, Flexible Furniture Arrangements for activities
Spaces That Can Adapt to Different Activities and Programs, Flexible Furniture Arrangements for activities
Spaces That Can Adapt to Different Activities and Programs, Flexible Furniture Arrangements for activities


Parental supervision
Parental supervision
Parental supervision
Layout which allows easy supervision for guardians while still giving children freedom to explore independently.
Layout which allows easy supervision for guardians while still giving children freedom to explore independently.
Layout which allows easy supervision for guardians while still giving children freedom to explore independently.
Layout which allows easy supervision for guardians while still giving children freedom to explore independently.
Age appropriate
Age appropriate
Age appropriate
Design Elements for Different Age Groups, Varied Reading Materials and Activities Suited to Different Developmental Stages
Design Elements for Different Age Groups, Varied Reading Materials and Activities Suited to Different Developmental Stages
Design Elements for Different Age Groups, Varied Reading Materials and Activities Suited to Different Developmental Stages


Logo Grid
Logo Grid
Logo Grid
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1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
kibixy
kibixy
kibixy
Safe Zone
Safe Zone
Safe Zone
Logo Design
Logo Design
Logo Design
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Logo Mark Construction
Logo Mark Construction
Logo Mark Construction
Logo Mark Construction


Horizontal Logo
Horizontal Logo
Horizontal Logo
Vertical Logo
Vertical Logo
Vertical Logo
Colour Palette
Colour Palette
Colour Palette
Typeface
Typeface
Typeface

Logo Explorations
Logo Explorations
Logo Explorations




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kibixy
kibixy
kibixy


Kibixy is an Interactive children's library designed to inspire curiosity & promote literacy.
Kibixy - Interactive children's library designed to inspire curiosity, promote literacy.
Kibixy - Interactive children's library designed to inspire curiosity, promote literacy.
Kibixy is an Interactive children's library designed to inspire curiosity & promote literacy.
Figma, Illustrator, Photoshop, Procreate
Figma, Illustrator, Photoshop,
Procreate
Figma, Illustrator, Photoshop,
Procreate
Figma, Illustrator, Photoshop, Procreate
Tools
Tools
Tools
Feb 2024 - Jan 2023
Feb 2024 - Jan 2023
Feb 2024 - Jan 2023
Timeline
Timeline
Timeline
Service design
Service design
Service design
My Role
My Role
My Role
Personal Project
Personal Project
Personal Project
Kibixy is an innovative children's library designed to inspire curiosity, promote literacy, and foster holistic development through immersive and engaging experiences. The project reimagines traditional library spaces by integrating physical, digital, and social touchpoints, creating a seamless journey for children and their caregivers.
Kibixy is an innovative children's library designed to inspire curiosity, promote literacy, and foster holistic development through immersive and engaging experiences. The project reimagines traditional library spaces by integrating physical, digital, and social touchpoints, creating a seamless journey for children and their caregivers.
Kibixy is an innovative children's library designed to inspire curiosity, promote literacy, and foster holistic development through immersive and engaging experiences. The project reimagines traditional library spaces by integrating physical, digital, and social touchpoints, creating a seamless journey for children and their caregivers.
Kibixy is an innovative children's library designed to inspire curiosity, promote literacy, and foster holistic development through immersive and engaging experiences. The project reimagines traditional library spaces by integrating physical, digital, and social touchpoints, creating a seamless journey for children and their caregivers.
Interactive Children's Library
Interactive Children's Library
Interactive Children's Library
Kibixy
Kibixy
Kibixy
Service Design
Service Design
Service Design


In 2012, 38% of 0-17s read 'every day or nearly every day' for pleasure; by 2021, just 25% of children read for pleasure.
Children who said they 'never read' has grown from 13% to 20%
In 2012, 38% of 0-17s read 'every day or nearly every day' for pleasure; by 2021, just 25% of children read for pleasure.
Children who said they 'never read' has grown from 13% to 20%
In 2012, 38% of 0-17s read 'every day or nearly every day' for pleasure; by 2021, just 25% of children read for pleasure.
Children who said they 'never read' has grown from 13% to 20%
Combining engaging activities, digital tools, and immersive storytelling to make reading fun and dynamic, fostering curiosity and a love for books
Combining engaging activities, digital tools, and immersive storytelling to make reading fun and dynamic, fostering curiosity and a love for books
Combining engaging activities, digital tools, and immersive storytelling to make reading fun and dynamic, fostering curiosity and a love for books
kibixy
kibixy
kibixy
Final Logo
Final Logo
Final Logo